Saturday, November 13, 2010

Polo : The field


The field

The playing field is 300 yards long by 160 yards wide, the approximate area of nine American football fields. The playing field is carefully maintained with closely mowed turf providing a safe, fast playing surface. Goals are posts which are set eight yards apart, centered at each end of the field. The surface of a polo field requires careful and constant grounds maintenance to keep the surface in good playing condition. During half-time of a match, spectators are invited to go onto the field to participate in a polo tradition called "divot stamping", which has developed to not only help replace the mounds of earth (divots) that are torn up by the horses' hooves, but to afford spectators the opportunity to walk about and socialize.

Outdoor Polo

The game consists of six 7 minute chukkas, between or during which players change mounts. At the end of each 7 minute chukka, play continues for an additional 30 seconds or until a stoppage in play, whichever comes first. There is a four minute interval between chukkas and a ten minute halftime. Play is continuous and is only stopped for penalties, broken tack (equipment) or injury to horse or player. The object is to score goals by hitting the ball between the goal posts, no matter how high in the air. If the ball goes wide of the goal, the defending team is allowed a free 'knock-in' from the place where the ball crossed the goal line, thus getting the ball back into play.

County Polo

County Polo Polo is often regarded as a “rich man’s sport”, and, indeed, like any sport, there is a lot of money involved at the “top end”. However, what people don’t realise is that it is not expensive to get started and to play at the “grass roots” level.
With most clubs in the UK, players need to become members, and invest in at least two ponies to be able to play “standard” club chukkas. It is usual to play four back-to-back chukkas using each pony for two chukkas alternately, so that they each play, then rest and then play again.
For many people, this is a too big an initial step to take when they are just taking up a new sport, and this is where County Polo comes in. It is a wonderful initiative, using the concept of a sound, teaching format, and requiring players to use only one pony, which may be hired, or owned. It is usually played with ‘three-a-side' – as opposed to the standard four-player polo – and therefore allows each player to get more involved and develop.
The County Polo chukkas are usually overseen by a qualified HPA* (* HPA is the acronym for The Hurlingham Polo Association (HPA) Website.  the governing body of Polo in the UK as well as other countires in Europe) mounted instructor/umpire, who will coach and explain throughout the chukka.
With this format, including shorter chukkas, with breaks in between, the ponies are not getting over tired, so there is no need for such a large “string”. Players may well continue to play polo at this level for many happy years, or players with more ambition will benefit from the tuition as they move onto more competitive polo.
County Polo is best complimented with regular stick-and-ball sessions, and regular wooden horse practice.
County Polo has had a resurgence in recent years, although the original County Polo Association was formed in 1898* to look after the interests of the country clubs and to run the County Cup Tournaments), the three London polo clubs - Hurlingham, Ranelagh and Roehampton - and from all associations within the Empire where polo was being played.
Arena polo
There are minor variations between the US and British rules of arena polo. The game consists of four periods also called chukkas (six and a half minute chukkas are currently played under British arena rules), between which players change mounts. An individual horse may not play two successive chukkas. Play is continuous and is only stopped for penalties, broken equipment that may be dangerous, or injury to horse or player. The object is to score goals by hitting the ball against the back wall of the recessed goalmouths at each end of the arena. Ends change at the end of each chukka not after goals are scored as in field polo. High wooden boundary walls, which are usually 5–6 feet high, and netting above the walls aim to prevent the ball from going out of bounds. If the ball goes out it is considered a dead ball and the game is restarted (under current British arena rules free hits are awarded against the team that hit the ball out). Although the smaller playing area in arena polo prevents the horses from galloping at the speeds reached in field polo, the game is arguably quicker with non-stop end-to-end action.
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